The Top 8 Best NES/Famicom Games Ever

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Today represents a sad day for gamers across the world, as Hiroshi Yamauchi, the man who essentially kick started the home video gaming industry as we know it, passed away. Yamauchi was the President of Nintendo from 1949 until 2002, and oversaw the creation of what many consider to be the best video game console of all time: the Nintendo Entertainment System.

The NES, known as the Famicom (or Family Computer) in Japan, was launched on July 15, 1983 and was Nintendo’s first fully fledged console designed to play a myriad of games interchangeably. At the time, the gaming market was still reeling from the great video game crash of ’83, in which the popularity of home gaming dramatically declined due to the oversaturation of consoles and a lack of high-quality software to go along with them. Nintendo, originally a playing card manufacturer, had in recent years been involved in the development of minor video game consoles and handhelds such as the “Game & Watch” product line. It decided to take a risk by developing a gaming console which was nothing like the consoles before it: the NES.

The NES blew consoles such as the Atari 2600 completely out of the water, and revitalized the home gaming market with its’ high quality ports of arcade hits such as Donkey Kong and original titles which have since become some of the most beloved gaming franchises in the world.

During my time in Japan, I spent hour upon hour at this wonderful little Showa-era (1926-1989) store called Shi-Go-Nana, or C-57, which is a dagashiya. Dagashiyas usually sell cheap candy and trinkets to kids, like a corner store, but this particular place is special because it transports you back to that period of time when the NES came out. Sitting in a little corner of the store on a tatami mat in front of an old-school 1970’s television, I would spend hours playing NES classics.

As I heard the sad news about the man who engineered my gaming childhood, I was reminded of all the great times the NES had brought me, and came up with this list of the 8 best NES games of all time.While it was hard to narrow it down, in my opinion, these games have undoubtedly laid the groundwork for everything we love to see in our games today. Instead of being ranked, the games are in chronological order, as I feel that they all have unique merits and could each stand as the best. So as they say in Japan, “tanoshinde kudasai!” (Please enjoy!)

1) Donkey Kong, 1981

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Donkey Kong is the game that not only gave us the infamous hammer (bane to Super Smash Brothers players everywhere), but also some of the best known Nintendo characters: Pauline (precursor to Princesses Peach and Toadstool), Mario (known then as Jumpman), and of course, Donkey Kong. Making it to the top of the steel maze only to watch Kong take Mario’s girl again was the perfect combination of satisfaction and frustration.

2) Spelunker, 1983

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Spelunker is definitely one of those classic games that lets you know you are playing the NES. You are a cave explorer with an incredibly low tolerance for pain, and you’ve got to make it to the treasure while avoiding numerous hazards, including bat poop. Spelunker required gamers to become pros at maneuvering the character, as even falling a little too far or jumping a bit too high would result in death. Highly frustrating, highly entertaining, pure NES.

3) Super Mario Brothers/Duck Hunt

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Super Mario Brothers and Duck Hunt came packaged together as a dual game-pak, and each provided the perfect escape from the other after one too many fights with the Hammer Brothers or appearances by that snickering dog. SMB in particular introduced gamers to Nintendo’s revamped flagship character, Mario, and his universe of plants, pipes, and plumbing.

4) Ghosts ‘n Goblins, 1985

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Ghosts ‘n Goblins introduced gamers to Sir Arthur, the knight with a major crush on Princess Prin Prin and a predilection for losing his clothes in battle. If players were lucky enough to make it past the Red Arremer in the first level, there were still plenty of challenges designed to test their gaming skills.

5) Metroid, 1986

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In Metroid, gamers took on the role of Samus Aran, an intergalactic bounty hunter determined to save the galaxy from the Space Pirates. This game combines elements of both Super Mario Brothers and Legend of Zelda, with a darker action-adventure story, and is notable for featuring one of the first female protagonists in gaming. One of its best known myths is the existence of an ending which features a naked Samus. Take a look at Game Center CX’s Arino, an old school game challenger, attempting to clear the game in order to test this myth.

6) Legend of Zelda, 1986

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Legend of Zelda marked the debut of one of Nintendo’s flagship characters, Link, and his never-ending quest to save Princess Zelda. What an altruistic guy! Its gameplay is a mix of role playing, action, and puzzle solving, and was able to appeal to a wide audience of gamers. To this day, the Zelda franchise is one of the most important to Nintendo, and the original is the fourth best-selling NES game of all time.

7) Final Fantasy, 1987

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Final Fantasy, created by Hironobu Sakaguchi, has become one of the most well known franchises in gaming, but it all began back on the NES in 1987. It wasn’t the first RPG created, however it did popularize the genre and introduced to video games several features still existant in FF games today, including the notorious random encounter.

8) Contra, 1987

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Up, up, down, down, left, right, left, right, B,A. Need I say more?

So, what are YOUR top 8 NES games of all time?

Published on .Mic

-Namakemono

A Fanboy’s Disappointment: Why I Don’t like the PlayStation 4

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This is a piece I wrote a few months ago, around Sony’s press conference unveiling the PS4 system. My opinion regarding the system is constantly evolving, but I feel that it’s worth sharing my thoughts regarding their approach to the next generation of gaming at that point in time.

Sony recently announced its latest entry into the PlayStation family of products, the PlayStation 4. Hailed (by its own executives and partners) as a technological marvel, the PlayStation 4 represents the ‘cutting edge’ of gaming technology.  As a die-hard PlayStation fan since the days of the PS1, I was quite excited about its release for some time. However, after watching the press conference for the new system and realizing the direction in which Sony intends to take it, I can no longer consider myself a fan.  Here’s why I don’t like the PlayStation 4: it’s a computer, not a console.

Although consoles are technically computer systems, computer and console gaming present two distinct experiences. Consoles have traditionally distinguished themselves as dedicated gaming devices comprising a part of your home entertainment center, while gaming is simply one of many things you might do to pass time on a computer system. For me, console gaming is a source of excitement and bonding akin to the cinematic experience. Gathered with friends in front of the console, the room is transformed into an area of uninhibited freedom, imagination, and fun. It is that specific nostalgia and localized experience had when gaming on a console that drives my interest in console gaming. The nature of PC gaming, however, is much less spatially transformative and embraces the fact that players do not always play together in the same physical location. The PlayStation 4 places its own value here, in decentralized gaming, at the expense of the traditional console experience.

The planned cross-play functionality of the system further reinforces the decentralized experience which Sony aims to cultivate. Via its cloud-based gaming platform Gaikai, Sony plans to allow for gaming on tablets, phones, and its Vita system. However, by allowing for such playability on a multitude of non-PlayStation [console] devices and by designing the PlayStation 4’s architecture to resemble other devices in its specifications, a dedicated PlayStation console loses relevancy. It’s great to imagine that one day soon, I could play my favorite games anywhere, on any device, at any time, but then why would I need a PlayStation 4?

Beyond this, the increased integration of social media and interconnectivity platforms planned for the PlayStation 4 are a double-edged sword. Sony wants to allow users to share their experience with others across the internet like never before, making in-game picture and video sharing an embedded feature and even allowing for remote control of another player’s game. They also want to keep your social media contacts consistently updated on your gaming habits and achievements while tracking your preferences in order to provide you immediate access to games you might find interest in. These features sound useful, but the security risks and potential for overreach is high.

Sony has had its share of network issues in the past and has shown that they don’t always protect user information as they should. Allowing Sony even greater access to user information could increase the chances of sensitive information leaks. In the case of those who don’t like oversharing the details of their private lives, allowing such unrestricted access to their gaming habits could infringe upon their right to privacy. Furthermore, an unwanted barrage of useless information about other people’s gaming habits is bound to be a complaint of such access. There is also the potential for overly-intimate targeted advertising and the chance of unwanted remote interference with a player’s gaming experience. Even if Sony manages to subdue the most serious of these red flags, it will have a tough time convincing those opposed to the overreach of social media that the PlayStation 4’s approach to social platforms is a positive selling point.

Newsflash Sony, I am not interested! Moreover, if I, representative of your target demographic, am not interested then the PlayStation 4 is going to need much more than it promises so far in order to become a profitable and successful video game console.

*Update* Well, three years later, it turns out that I am still just as much of a Sony fanboy as ever, and the proud owner of both a PS4 and Playstation Vita, on which I have logged numerous hours across the planet remotely cross-playing. I’ve also grown into a big fan of the social features, and I am extremely impressed with the convenience of Sony’s remote content delivery features. You really have to love it when your foot winds up in your mouth.

-Namakemono